/projects/russianlands

Russian Lands

Eighteen months of evenings, over a thousand hours of work — and not a single line written by AI. The game went to production: more than 500 players on day one and 20% day-one retention.

Project numbers

1000+hours of tracked work
500+sign-ups on day one
200+peak concurrent players
20%day-one retention
5%day-30 retention
1.5 yearsof building it alongside a full-time job

01

What the game is

02

How it is built

03

What it took

04

Why it matters